So we recalled their names through automatism, and then drew their portraits.
Paul Cowdell, Merl Fluin, Patrick Hourihan
REPORTAGE & SABOTAGE FROM THE SURREALIST LONDON ACTION GROUP
The immediate purpose of this game is to provide evidence, drawn from living experiences, of the existence of a 'surrealist poetic time'. There is here a necessary prior consideration: to discover to what extent there is in each of us, and how intensely, an experience of time that overlaps with 'forced time' in all its possible manifestations. Testimony, modest but decisive, of an experience of 'emancipated time'. Naturally, what comes out of the answers will be a mystery that can transform the obviousness of the game into something new. Although this remains to be seen.
1. A clock face is found from which the hands are removed.
2. Each player designates a time associated with an event from his/her life that upholds the principle of the marvellous: revelation, passion, liberation, emancipation, encounter.
3. Each player selects a sentence that acts as an emblem of this lived experience and, upon the clock face chosen for the game, writes it against the corresponding time.